顯示具有 ZBrush 標籤的文章。 顯示所有文章
顯示具有 ZBrush 標籤的文章。 顯示所有文章

ZBrush

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ZBrush是一個專業三維角色建模軟體由pixologic公司出品。
ZBrush公司網站:http://www.pixologic.com/home.php







ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology (see below) which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting.


ZBrush是一個數字雕刻工具,結合 3D/2.5D建模,紋理和繪畫。它採用專有的“pixol”技術(見下文)的商店照明,色彩,材料和深度信息的所有對象在屏幕上。主要區別 ZBrush和傳統的模擬軟件包是,它更象雕塑。


Artist Profile

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CGSociety :: Artist Profile (藝術家檔案)
27 October 2009, by Daniel Wade



Cesar Dacol Jr. has worked in the film industry for nearly 20 years, starting his career in the makeup effects industry and transitioning to CG in the mid 90s. With a background in anatomy and traditional sculpting, he has worked as Lead and Modeling Supervisor, contributing to feature films such as 'Journey to the Center of the Earth 3D', '300', 'Barnyard' and 'Fantastic Four'.


Cesar Dacol Jr。曾在電影業近20年,開始他的職業生涯中的影響,在90年代中期從工業和化妝過渡到CG電影工業。由於在解剖背景和傳統雕刻,他曾擔任主管鉛和建模,促進電影,如『到地球3D』, 『300』, 『倉庫廣場』和『神奇四俠』中心的旅途。


 
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