X-ray

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source:http://en.wikipedia.org/wiki/X-Ray

X射線(又被稱為艾克斯射線、倫琴射線或X光)是一種波長範圍在0.1奈米到10奈米之間(對應頻率範圍30 PHz到3EHz))的電磁輻射形式。X射線最初用於醫學成像診斷和 X射線結晶學。X射線也是游離輻射 等這一類對人體有危害的射線。


範例(英):X-radiation (composed of X-rays) is a form of electromagnetic radiation. X-rays have a wavelength in the range of 10 to 0.01 nanometers, corresponding to frequencies in the range 30 petahertz to 30 exahertz (3 × 1016 Hz to 3 × 1019 Hz) and energies in the range 120 eV to 120 keV. They are shorter in wavelength than UV rays. In many languages, X-radiation is called Röntgen radiation after Wilhelm Conrad Röntgen, who is generally credited as their discoverer, and who had called them X-rays to signify an unknown type of radiation.



CT

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解釋一(中):電腦斷層掃描(Computerized Tomography,又稱為「計算機斷層掃描」,簡稱CT),是一種影像診斷學的檢查。這一技術曾被稱為電腦軸切面斷層影像(Computed Axial Tomography)。


電腦斷層掃描是一種利用數位幾何處理後重建的三維放射線醫學影像。該技術主要通過單一軸面的X射線旋轉照射人體,由於不同的組織對X射線的吸收不同,可以用電腦的三維技術重建出斷層面影像。經由窗寬、窗位處理,可以得到相應組織的斷層影像。將斷層影像層層堆疊,即可形成立體影像。



解釋二(英):Computed tomography (CT) is a medical imaging method employing tomography created by computer processing.[1] Digital geometry processing is used to generate a three-dimensional image of the inside of an object from a large series of two-dimensional X-ray images taken around a single axis of rotation.



ZBrush

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ZBrush是一個專業三維角色建模軟體由pixologic公司出品。
ZBrush公司網站:http://www.pixologic.com/home.php







ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology (see below) which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting.


ZBrush是一個數字雕刻工具,結合 3D/2.5D建模,紋理和繪畫。它採用專有的“pixol”技術(見下文)的商店照明,色彩,材料和深度信息的所有對象在屏幕上。主要區別 ZBrush和傳統的模擬軟件包是,它更象雕塑。


Artist Profile

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CGSociety :: Artist Profile (藝術家檔案)
27 October 2009, by Daniel Wade



Cesar Dacol Jr. has worked in the film industry for nearly 20 years, starting his career in the makeup effects industry and transitioning to CG in the mid 90s. With a background in anatomy and traditional sculpting, he has worked as Lead and Modeling Supervisor, contributing to feature films such as 'Journey to the Center of the Earth 3D', '300', 'Barnyard' and 'Fantastic Four'.


Cesar Dacol Jr。曾在電影業近20年,開始他的職業生涯中的影響,在90年代中期從工業和化妝過渡到CG電影工業。由於在解剖背景和傳統雕刻,他曾擔任主管鉛和建模,促進電影,如『到地球3D』, 『300』, 『倉庫廣場』和『神奇四俠』中心的旅途。


game development studio

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source:http://features.cgsociety.org/story_custom.php?story_id=5338
CGSociety :: Game Production Focus
10 November 2009, by Peter Rizkalla



範例(英):As an independent game development studio, what does it take to put together a title that gamers will come to adore? A lot of innovation and a lot of gorgeous design. This is the very same challenge that TimeGate Studios was faced with when developing their newest title, 'Section 8. Long before the release of the game, trailers of Section 8 began to turn heads and garner the attention of the gaming community. Onlookers were already leaving comments on these trailers of how gorgeous it looked and how they couldn’t wait to give Section 8 a shot. The design and promising looking gameplay whet the appetites of the gaming community and, of course, CG lovers. Getting a little bit of time to talk with the art director, Phillip Morales, at TimeGate Studios gave us some insight on how the initial vision of Section 8 became a reality.



Gallery

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source:http://enayla.cgsociety.org/gallery/352909/
Ungentle, gentle               
 Painter, Photoshop
May 2006



Gallery 畫廊




範例(英):Among the shadowy, mossy trees of the Eshreemn forest, there is a people that is feared by travellers. Humans call them Skinflayer Witches. The Elves and the Fae refer to them as The Hungry, or The Fallen.

範例(中):在暗影之中 ,在長滿青苔的Eshreemn森林,有個旅行家恐懼的民族。人類稱之為Skinflayer女巫。精靈和Fae稱他們為飢餓的墮落者。




EXOTIQUE5

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source:http://features.cgsociety.org/story_custom.php?story_id=5365


CGSociety :: Tutorial
24 November 2009, 
by Neville dSouza

As EXOTIQUE 5 is released for sale at Ballistic, our cover artist shows his process of creating 'Sweet as Candy'.


當EXOTIQUE5為銷售被發布在彈道,封面藝術家顯示出他創建'甜的糖果'的過程。




範例(英):Even though 'Sweet as Candy' could sound like a simple, common title, it was still pretty important for the character and the theme. More so, it did get personal toward the finishing stage. Everything about her had to speak. Her expression, the color of her lips and hair, the styling, there's even a strange sense of sharpness in her makeup, besides, ‘it's all in her eyes.’

 
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