ZBrush

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ZBrush是一個專業三維角色建模軟體由pixologic公司出品。
ZBrush公司網站:http://www.pixologic.com/home.php







ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology (see below) which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting.


ZBrush是一個數字雕刻工具,結合 3D/2.5D建模,紋理和繪畫。它採用專有的“pixol”技術(見下文)的商店照明,色彩,材料和深度信息的所有對象在屏幕上。主要區別 ZBrush和傳統的模擬軟件包是,它更象雕塑。

















ZBrush is used as a digital sculpting tool to create high-resolution models (up to millions of polygons, and theoretically unlimited) for use in movies, games, and animations. It is used by companies ranging from ILM to Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium to high frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. They can also be exported as a displacement map, although in that case the lower poly version generally requires more resolution. Or, once completed, the 3D model can be projected to the background, becoming a 2.5D image (upon which further effects can be applied). Work can then begin on another 3D model which can be used in the same scene. This feature lets users work with extremely complicated scenes without heavy processor overhead.


ZBrush用作數字雕刻工具來創建高分辨率模型(高達百萬多邊形,和理論上無限制),用於電影,遊戲和動畫。它用於不等的公司從 ILM的電子藝術。 ZBrush使用動態層次的決議,允許雕塑家,使全球或局部改變他們的模型。 ZBrush是最知名的造型中能以高頻細節傳統上被塗上撞擊地圖。由此產生的網格細節可以被導出為正常的地圖上使用低聚版本的同一型號。它們也可以導出為一個位移圖,不過在這種情況下,較低的聚版本通常需要更多的決議。或者,一旦完成,三維模型,可預測的背景,成為 2.5維圖像(是進一步效果能夠被應用)。然後開始工作,可以在另一3D模型,可用於在同一場景。此功能允許用戶使用非常複雜的工作,沒有沉重的場景處理器開銷。


Zbrush was created by the company Pixologic Inc, founded by Ofer Alon (also known by the alias "Pixolator") and Jack Rimokh. The software was presented in 1999 at SIGGRAPH. The demo version 1.55 was released in 2002, with the current version 3.1 released in 2007. ZBrush 4 for Windows and Mac systems was announced on April 21 2009 for an August release, but has since been postponed. Version 3.5 will now be made available in August, and will include some of the newer features initially intended for Zbrush 4.


Zbrush是由該公司Pixologic公司,創立奧弗阿龍(也稱的別名“Pixolator”)和傑克 Rimokh。該軟件於 1999年提出在SIGGRAPH。該演示版本1.55發布於 2002年,與目前的3.1版在2007年發布。 ZBrush 4 Windows和Mac系統於 4月21日宣布,2009年8月發布,但後來被推遲。 3.5版現在提供今年8月,將包括一些新特性最初用於 Zbrush 4 。


Through GoZ, in v3.2 (Currently Mac-only), Zbrush offers a strong integration with Autodesk Maya, Cinema4D and Modo. Support for more programs is planned with the 4th release.


通過戈茲,在V3.2中(目前蘋果只),Zbrush提供了強大的集成與 Autodesk Maya,Cinema4D在和摩多。支持更多的程序,計劃與第4版。



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