game development studio

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source:http://features.cgsociety.org/story_custom.php?story_id=5338
CGSociety :: Game Production Focus
10 November 2009, by Peter Rizkalla



範例(英):As an independent game development studio, what does it take to put together a title that gamers will come to adore? A lot of innovation and a lot of gorgeous design. This is the very same challenge that TimeGate Studios was faced with when developing their newest title, 'Section 8. Long before the release of the game, trailers of Section 8 began to turn heads and garner the attention of the gaming community. Onlookers were already leaving comments on these trailers of how gorgeous it looked and how they couldn’t wait to give Section 8 a shot. The design and promising looking gameplay whet the appetites of the gaming community and, of course, CG lovers. Getting a little bit of time to talk with the art director, Phillip Morales, at TimeGate Studios gave us some insight on how the initial vision of Section 8 became a reality.






範例(中):作為一個獨立的遊戲開發工作室,怎樣才能放在一起稱號,玩家會來崇拜?還有很多創新和許多華麗的設計。這是同樣的挑戰,時空之門工作室面臨著在開發其最新的標題,'第8款。早在發布的遊戲,拖車的第8頭開始把關注和爭取的遊戲社區。圍觀者已經離開評論這些拖車華麗看起來如何,以及如何就迫不及待地給第8節的一個鏡頭。設計和充滿希望的期待遊戲磨的慾望的遊戲社區,當然,鳥苷愛好者。獲取一點點的時間來討論與藝術總監,菲利普莫拉萊斯,在時空之門工作室給了我們一些有識之士就如何最初設想的第8節變成了現實。


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