source:http://zh.wikipedia.org/zh-tw/%E6%95%B8%E4%BD%8D%E7%94%9F%E6%B4%BB%E7%B6%B2%E8%B7%AF%E8%81%AF%E7%9B%9F
DLNA:數位生活網路聯盟 Digital Living Network Alliance是一個由消費性電子、行動電話,以及電腦廠商組成的聯盟組織。
該組織的目標在於建立一套可以使得各廠商的產品互相連接,互相適應的工業標準,從而為消費者實現數位化生活。
遊戲平台在世界上的幾億人口分佈地使用而且建立互動性的電腦,創下了水平的經驗、視覺感官和增進互相來往。孩子在成長的過程中都會有著相同的期望,期望他們所使用的學習工具。而在未來的十年有著根本的變化所調整使用的工具,以滿足孩子們的期望。
Distribution of the gaming platforms have several hundred million people in the world using the platforms and its establishing the way we interact with the computer, setting a level of experience, the visual quality, and the interactivity. Kids growing up will have the same expectation out of all their tools. There is a fundamental change that is going to occur in the next ten years as tools have to evolve to meet those expectations.
在另一個會議中,皮克斯討論著如何去創造在他們最新的短劇裡「cloud」角色。David Batte展現在創造一個半透明的蓬鬆粒子困難度,能在面部的表情傳達的可能性。在多次的實驗後,他們設定動畫形式為傳統網格的闡述,且在Maya中,重視附加的顆粒在面部,應用了湍流噪聲動畫,然後出口顆粒SIM卡回內部軟體附加了繪製著色投下射線到模型,沿著射線和樣品的密度函數計算,讓每個樣品閉塞光線的方向。
In another session, Pixar discussed how they created the cloud character in their latest short, Partly Cloudy. David Batte showed the difficulties of creating a translucent fluffy particle mass that could still emote facial expressions that were readable. After several experiments, they settled on a traditional articulated mesh that was animated, and in Maya they attached particle emitters to the surface, applied a turbulent animated noise field, then exported the particle sim back to the in-house software and attached a volume rendering shader that cast rays into the model, marches along the rays and samples a density function where each sample calculates the occlusion in the direction of the light.
張貼者:97116149吳柏穎
DLNA:數位生活網路聯盟 Digital Living Network Alliance是一個由消費性電子、行動電話,以及電腦廠商組成的聯盟組織。
該組織的目標在於建立一套可以使得各廠商的產品互相連接,互相適應的工業標準,從而為消費者實現數位化生活。
遊戲平台在世界上的幾億人口分佈地使用而且建立互動性的電腦,創下了水平的經驗、視覺感官和增進互相來往。孩子在成長的過程中都會有著相同的期望,期望他們所使用的學習工具。而在未來的十年有著根本的變化所調整使用的工具,以滿足孩子們的期望。
Distribution of the gaming platforms have several hundred million people in the world using the platforms and its establishing the way we interact with the computer, setting a level of experience, the visual quality, and the interactivity. Kids growing up will have the same expectation out of all their tools. There is a fundamental change that is going to occur in the next ten years as tools have to evolve to meet those expectations.
在另一個會議中,皮克斯討論著如何去創造在他們最新的短劇裡「cloud」角色。David Batte展現在創造一個半透明的蓬鬆粒子困難度,能在面部的表情傳達的可能性。在多次的實驗後,他們設定動畫形式為傳統網格的闡述,且在Maya中,重視附加的顆粒在面部,應用了湍流噪聲動畫,然後出口顆粒SIM卡回內部軟體附加了繪製著色投下射線到模型,沿著射線和樣品的密度函數計算,讓每個樣品閉塞光線的方向。
In another session, Pixar discussed how they created the cloud character in their latest short, Partly Cloudy. David Batte showed the difficulties of creating a translucent fluffy particle mass that could still emote facial expressions that were readable. After several experiments, they settled on a traditional articulated mesh that was animated, and in Maya they attached particle emitters to the surface, applied a turbulent animated noise field, then exported the particle sim back to the in-house software and attached a volume rendering shader that cast rays into the model, marches along the rays and samples a density function where each sample calculates the occlusion in the direction of the light.
張貼者:97116149吳柏穎
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