About Maya

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source:http://features.cgsociety.org/story_custom.php?story_id=5250

電子娛樂展覽,(又叫E3遊戲展),即Electronic Entertainment Expo/Exposition,簡稱為E³,常被寫作E3。是世界上電子遊戲界最大的年度商業化展覽,也是第三大的遊戲大會。展覽只對那些電子遊戲業界業內人士以及記者開放,並且制定了了18歲以上才能參觀的年齡限制 。
particle effects and shaders are utilized just to create this one scene. “The story we are telling is a horrific visceral version of Greek mythology. Moments like the Helios head rip, fit perfectly into that definition. Based on the fans’ reactions at E3 and Comic-Con, you can be sure there will more graphic moments in 'God of War III'."



Creating a usable set of tools in Maya was the first challenge to meet before even beginning to model. “When the studio started, we decided to use Maya and make it our editor. All of our tools are in Maya. We have five technical artists and three tools programmers who are dedicated to creating tools for the artists, designers and animators. Each department has their own toolboxes to maximize workflow. We use Maya’s particle systems, its rigging/animation system and key framer. We’ve created a CGFX shader that utilizes the hypershade and renders in the perspective window. Pretty much any feature that we have on the PS3 renders in Maya and what doesn’t, we have live linked with Maya attributes. Our Programming Team created an entity system in Maya that uses connections and scripting similar to other game engines and
editors...
張貼者:97116149吳柏穎

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