ABOUT Cinema 4D

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source:http://features.cgsociety.org/story_custom.php?story_id=5257

Cinema 4D是一套由德國公司Maxon Computer開發的三維繪圖軟體,以及高的運算速度和強大的渲染外掛程式著稱。Cinema 4D應用廣泛,在廣告、電影、工業設計、等方面都有出色的表現

Director Doug Purver 使用CINEMA 4D創造神奇的世界 ' 奧馬爾和他的Skyhook'。



He isn’t sure why, exactly, but for as long as he can remember, Doug Purver has been obsessed with fish. So it’s no surprise that in his new film, “Omar and His Skyhook,” (which was included in last month’s LA Shorts Film Festival) fish have starring roles—most notably the evil villain.
Purver, a New York City-based director who calls his one-man creative services studio, roadnorth, began the project as part of Psst!3, a collaborative film project in which teams of directors, animators, composers and designers team up to create short works. He quickly realized, though, that in addition to doing his segment of the larger team-driven piece, he had enough material to create his own film using MAXON’s CINEMA 4D and Adobe After Effects. “With the collaborative project, you don’t get to tell the full story on your own, you just supply the beginning, middle or end,” Purver explains. “I thought this story had so much more to offer that I wanted to see where that would go.”
The short film tells the story of Omar, a little boy who yearns to go fishing with his grandpa. But when the old man shoos Omar away so he can continue napping, he sets out on his own fanciful journey. As Omar casts his fishing line into the sky to catch one of the fish swimming in the clouds, an enormous, evil fish swoops in, snatching the boy up and sending him on a very unexpected adventure that artfully blends live-action footage, still photography, 3D and other graphic effects. Inspired by the Charlie Chaplin and Buster Keaton films he was watching at the time, Purver decided to have the piece be silent with a grainy, flickering look. Music and sound design were created by Q Department.


It took about a year, working on and off, for Purver and his crew of talented friends to finish the film, which was included in SHOOT’s New Directors Showcase event in May. While he knew fantasy would play a big role in the film, Purver wanted the story to be grounded in reality, which required shooting live-action footage that could later be embellished during post-production.
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