圖形處理器(英文:Graphic Processing Unit,簡寫為GPU),是一種專門用來處理在個人電腦、工作站或遊戲機上那些影像運算工作的微處理器。
似乎這一大早有很多的人們用相對的『cooler』而回到大廳選擇課程、講座和在Real3D裡篩選。我參加Trailers和Promos的3D技術方面,而卻完全一掃而空。皮克斯的『Partly Cloudy』展示成果很好、令人驚嘆的效果和歇斯底里的故事。如果你想要看一部好笑的影片,那麼這一部將會是如你所願,而且還可以看到盧卡斯的『Pigeon Impossible』。
It seemed many people took advantage of the relatively 'cooler' morning to get back to the halls early today for a selection of courses, talks and screening in Real3D. I took in a viewing of the Trailers and Promos selection in 3D and was completely blown away. The Pixar short 'Partly Cloudy' was shown as well. Stunning work, hysterical story. If you want a belly laugh, this is it. Also watch for Lucas Martell's 'Pigeon Impossible.'
我參加Nicolas Holzschuch所展示一種新的方法計算單次散射光媒體。使用三角貼圖效果,Holzschuch表示他是如何計算出光的電路與分散性。他描述CPU和GPU成果的顯示『如果你不將折射處理正確的話,那麼你會失去散焦的積體』。
I took in the paper from Nicolas Holzschuch about a new way of calculating the single scattering of light in a refractive media. By using triangular mesh boundaries, Holzschuch showed how he could calculate the light pathways with dispersion contributions as well."You can lose all the volume caustics if you don't handle the refractions correctly," he described. Both CPU and GPU results were shown.
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